Homepage
Description
Adds a Rod of Discord that can go in your hook slot and be bound to a key.
Discord Rod + Lunar Hook
Discord Rod + Lunar Hook
Homepage
Description
Causes the game to play a beeping sound when you reach low health.
Also plays a more panicked sound when at extremely low health.
A small notification will appear below your player when you're at dangerously low HP levels.
Time between beeps, beep volume, ui, and hp triggers are all configurable via the configuration file.
Changelog
v1.0.1
* Updated for tModloader v0.10.1
+ Added mod icon
* Alerts no longer happen when the player is dead
v1.0
* Mod release
Also plays a more panicked sound when at extremely low health.
A small notification will appear below your player when you're at dangerously low HP levels.
Time between beeps, beep volume, ui, and hp triggers are all configurable via the configuration file.
Changelog
v1.0.1
* Updated for tModloader v0.10.1
+ Added mod icon
* Alerts no longer happen when the player is dead
v1.0
* Mod release
Homepage
Description
Just a mod to add 3 new Bows pre Hard Mode, with automatic use function.
No OP, just a "mouse click preservation".
Made it to play with AnRPG Edited MOD (to help with huge life enemies and bosses).
<TerrariaGlyph-5> Version - 1.0.3
Fixed "Basic Autobow" recipe.
Now can use Iron or Lead.
Altered description style.
No OP, just a "mouse click preservation".
Made it to play with AnRPG Edited MOD (to help with huge life enemies and bosses).
<TerrariaGlyph-5> Version - 1.0.3
Now can use Iron or Lead.
Homepage
Description
V0.1+
-Added Smoldering Sword
v0.1.6
-Other Fix Smoldering Sword
v0.1.6.1
-New texture for SS Beam
v0.1.7
-Added Brass
v0.1.8
-Added Brass Armor
-Added Life Ring
v0.1.9
-Resprite Brass Bar (Item and tile)
-Added Drum Bar (alternative of brass)
v0.1.10
-Added Chain Of Protection
-Accessories effect activates only, if you have need stats
-Added Smoldering Sword
v0.1.6
-Other Fix Smoldering Sword
v0.1.6.1
-New texture for SS Beam
v0.1.7
-Added Brass
v0.1.8
-Added Brass Armor
-Added Life Ring
v0.1.9
-Resprite Brass Bar (Item and tile)
-Added Drum Bar (alternative of brass)
v0.1.10
-Added Chain Of Protection
-Accessories effect activates only, if you have need stats
Homepage
Description
A WIP content mod for Terraria Adds: -3 Bosses -2 Non-boss enemies -Several Weapons (1 unobtainable) -2 New interactable blocks, a computer and an enchanting table -Enchanting mechanic, inspired my minecraft and my fevered imagination -New Prefix -1 New structure Credits: Just me for now - Toshnika
Homepage
Description
Replaces the terraria logo with random memes
Memes change every update
Join the discord (mod homepage) to submit memes
Memes change every update
Join the discord (mod homepage) to submit memes
Homepage
Description
The 'Sigil of Discord' Mod is an implementation of various Items, Characters, Weapons, Armor etc. from the yet unreleased book/game 'Fallen - The Sigil of Discord'
Patchnotes - 1.1006
/Changes:
//Thanatos:
-Retextured
-Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!)
//Lead Greatsword:
Changed Damage from 37 down to 22 due to it's early accessability.
Changed it's speed to 'Extremely Slow'
//Iron Greatsword:
Changed Damage from 24 to 18 due to it's early accessability.
changed it's speed to 'Slow'
//Thanatum Clamatis
-Renamed
-Retextured
/Added:
//'The Townsguard's Lead Greadsword'
Damage: 30 (Subject to Change undoubtly)
Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.)
Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards.
Crafted at an Anvil
Textures are subjected to Change in the next patch.
//'The Townsguard's Armor-set:
3 Pieces; Head, Breastplate and Leggings.
About 49 Defense.
Uncraftable and Unobtainable - CURRENTLY.
Intended for Vanity Purposes (Even if the set stats are Incredibly High.)
//Discord Shards
Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items.
Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk.
Crafted at Demon Altars.
And also small minor adjustments to the Code.
The NPC coding is outdated so I'll focus the next patch on Implementing both Kazajirr and Ibalia as polished and clean as Possible.
https://github.com/Vodest/Fallen-SoD-TMod-
Patchnotes - 1.1006
/Changes:
//Thanatos:
-Retextured
-Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!)
//Lead Greatsword:
Changed Damage from 37 down to 22 due to it's early accessability.
Changed it's speed to 'Extremely Slow'
//Iron Greatsword:
Changed Damage from 24 to 18 due to it's early accessability.
changed it's speed to 'Slow'
//Thanatum Clamatis
-Renamed
-Retextured
/Added:
//'The Townsguard's Lead Greadsword'
Damage: 30 (Subject to Change undoubtly)
Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.)
Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards.
Crafted at an Anvil
Textures are subjected to Change in the next patch.
//'The Townsguard's Armor-set:
3 Pieces; Head, Breastplate and Leggings.
About 49 Defense.
Uncraftable and Unobtainable - CURRENTLY.
Intended for Vanity Purposes (Even if the set stats are Incredibly High.)
//Discord Shards
Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items.
Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk.
Crafted at Demon Altars.
And also small minor adjustments to the Code.
The NPC coding is outdated so I'll focus the next patch on Implementing both Kazajirr and Ibalia as polished and clean as Possible.
https://github.com/Vodest/Fallen-SoD-TMod-
Homepage
Description
RPGStyleWoodsigns
A MOD that add 22 woodsigns for the 22 main NPCs houses.
It's only aesthetic, and can be craft using one of NPC selling items (except for Guide, Nurse, Angler and Tax Collector).

Recipes 

Angler ->
+
Arms Dealer ->
+
Clothier ->
+
+
Demolitionist ->
+
Dryad ->
+
Dye Trader ->
+
+
Goblin Tinkerer ->
+
Guide ->
+
Mechanic ->
+
Merchant ->
+
Nurse ->
+
Painter ->
+
Party Girl ->
+
Stylist ->
+
Tavernkeep ->
+
Witch Doctor ->
+
Cyborg ->
+
Pirate ->
+
Steampunker ->
+
Tax Collector ->
+
Truffle ->
+
Wizard ->
+
A MOD that add 22 woodsigns for the 22 main NPCs houses.
It's only aesthetic, and can be craft using one of NPC selling items (except for Guide, Nurse, Angler and Tax Collector).
Homepage
Description
As the barrier of light and darkness shatters, The world around you begins to change.
"Prepare yourselves for spectral blight..."
This is the Spectreblight Mod Public Release!
As such, it is low on content, and some mechanics are subject to change.
0.1.2.1: The Public Release Update-
Contains the following:
-SpectreBlight released on Mod Browser!
-Fixed Scoldicus' health.
-Cleaned out most of the code.
-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.
-Temporarily reserved some mod elements, since they were currently unfinished.
-Sandblaster no longer crafted with Adamantite Forge
-Fixed item tooltips
Credits:
GoldenCraftVsGames: Lead Developer and Spriter
Gernocculus: For Carnage Sprite.
The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.
Most of the music used here belongs to their respective owners/composers (and games).
Turquoise: For coding with Crimcell AI
Laugic and Zadum4ivii: For allowing me to borrow code.
Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.
Blushiemagic: For the creation of tModLoader
Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.
Re-Logic: For the creation of such a wonderful game.
"Prepare yourselves for spectral blight..."
This is the Spectreblight Mod Public Release!
As such, it is low on content, and some mechanics are subject to change.
0.1.2.1: The Public Release Update-
Contains the following:
-SpectreBlight released on Mod Browser!
-Fixed Scoldicus' health.
-Cleaned out most of the code.
-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.
-Temporarily reserved some mod elements, since they were currently unfinished.
-Sandblaster no longer crafted with Adamantite Forge
-Fixed item tooltips
Credits:
GoldenCraftVsGames: Lead Developer and Spriter
Gernocculus: For Carnage Sprite.
The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.
Most of the music used here belongs to their respective owners/composers (and games).
Turquoise: For coding with Crimcell AI
Laugic and Zadum4ivii: For allowing me to borrow code.
Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.
Blushiemagic: For the creation of tModLoader
Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.
Re-Logic: For the creation of such a wonderful game.
Homepage
Description
Allows obsolete weapons to be upgraded using Shadowspec Bars to use against Boss Rush. This is mainly for private use only with my dedicated server.
Calamity Mod is required. If you're interested, just use recipe browser. There are weapons from ChensGradiusMod that are included into the fray, but if the mod is not loaded, then the shadowspec version won't be included.
Multiplayer in Calamity has desync issues in Boss Rush when there are too many projectiles happening. This mod aims to widen weapon selection array that use less effects from obsolete weapons. They all require Shadowspec Bars to craft. Don't expect too much as the weapons don't do anything special from their obsolete counterpart. Their damage is just jacked up. That's it.
This is a work in progress always.
Calamity Mod is required. If you're interested, just use recipe browser. There are weapons from ChensGradiusMod that are included into the fray, but if the mod is not loaded, then the shadowspec version won't be included.
Multiplayer in Calamity has desync issues in Boss Rush when there are too many projectiles happening. This mod aims to widen weapon selection array that use less effects from obsolete weapons. They all require Shadowspec Bars to craft. Don't expect too much as the weapons don't do anything special from their obsolete counterpart. Their damage is just jacked up. That's it.
This is a work in progress always.
Homepage
Description
Magma's Stuff
Mod made by Magma Mc
the mod includes random Races items and armour
-- 2021/12/23
Currently only includes One Race
Mod made by Magma Mc
the mod includes random Races items and armour
-- 2021/12/23
Currently only includes One Race
Homepage
Description
This is Blood Blade.
This mod adds a lot of new things !
New set of armor and tools;
Luminite hammers, Axes, Chainsaws, Drills, Swords, New Armor sets;
And two accessories.
The new set of armor is named the "blood" set.
It is more powerful than the molten gear for pre-hardmode.
It is made of the crimson set and a bit of crimtane bars.
The new luminite tools aren't really new, because they were originally in the game. I reintroduced them for a bit more vanilla content for the game. All Axes and Chainsaws are 135 Axe power, all hammers are 110 Hammer power, and all drills are 230 Pickaxe power.
The luminite Swords are REALLY good ( more than 400 Melee damage ).
The Armor sets are "Advanced" Luminite vanilla sets.
The accessories are the minion Emblem and the medical shield.
The shield adds a regeneration buff that can be good even for past Moon-Lord, and 10 defense.
The minion Emblem adds 6 slots to your minion capacity.
Have a nice day, stay tuned for updates !
Changelog V 0.2 :
Added Luminite armors
Added Luminite Swords
Added luminite Chainsaw and Drills
Changelog V 0.1 :
Introduced
This mod adds a lot of new things !
New set of armor and tools;
Luminite hammers, Axes, Chainsaws, Drills, Swords, New Armor sets;
And two accessories.
The new set of armor is named the "blood" set.
It is more powerful than the molten gear for pre-hardmode.
It is made of the crimson set and a bit of crimtane bars.
The new luminite tools aren't really new, because they were originally in the game. I reintroduced them for a bit more vanilla content for the game. All Axes and Chainsaws are 135 Axe power, all hammers are 110 Hammer power, and all drills are 230 Pickaxe power.
The luminite Swords are REALLY good ( more than 400 Melee damage ).
The Armor sets are "Advanced" Luminite vanilla sets.
The accessories are the minion Emblem and the medical shield.
The shield adds a regeneration buff that can be good even for past Moon-Lord, and 10 defense.
The minion Emblem adds 6 slots to your minion capacity.
Have a nice day, stay tuned for updates !
Changelog V 0.2 :
Added Luminite armors
Added Luminite Swords
Added luminite Chainsaw and Drills
Changelog V 0.1 :
Introduced
Homepage
Description
Martain's Order Mod Beta: Rework frenzy (pt 5/10) snapshot 060122 likely the last 1.3 update (;
- This mod will eventually be translated to Spanish too! - ~ Este mod será eventualmente traducido al Español! ~
The mod is themed around the mysteries of the last hero that existed before you, opening to new artifacts and adventure.
"This mod's for expanding the game in general. It adds a bit of everything, items, weapons, etc. For further customization and strategy, with many other things planned."
- General additions -
Thrower class revived
Whips (Summoner supremacy)
New tiles and treasures on world generation
Enemies, npcs and bosses
New gear and accessories across all gameplay, including Post-moonlord
- Remarkable changes and additions -
New biomes: Void barren, Deep Caves
New biome combination between desert and tundra: Cold desert
New event-like-state-of-world: Forest's spirits
New Game mode(s): Hero mode, Thermic mode, Heartache mode
(wip)new ores and gems
(wip)Sub-classes for every class: melee - yoyoes, mage - cleric, ranger - arsonist, summoner - evocator, thrower - assasin
(wip)Terra and Chaos weapons for every class
Martinite weapons and almost all related items to it will be deleted within the upcoming updates! (:c)
Fixes: Multiplayer sync stuff, whip speed prefixes display correctly, random server lag, bla bla bla.
Bugs:
The mod's torches might bug if placed underwater. The Void Digger literally breaks apart in multiplayer.
Using whips or throwing rush on multiplayer might cause lag.
Using it with other content/game changing mods might cause trouble, the mod is very early in the making and still has some uncompatible code.
(PD: Thrower's celestial fragment is being changed from fractal fragments to time fragments. Ranger's sub-class rocketeer is being changed to arsonist, missiles will be turned into regular rockets eventually, sounds and hopefully a new track for britzz are also coming soon. An update is coming soon for fixing and readding dashing accessories!)
-Melee Guard Mechanic- (Slight seizure warning, check visuals in configuration)
After striking with melee weapons while being near the enemy, the player will change colors and gain damage reduction as well as knockback immunity until it fades out, with a maximum of three seconds.
-Throwing Rush Mechanic- (Extra whoosh)
Activated with a hotkey selected in controls, when holding a throwing weapon a small meter will appear and start to fill, pressing the selected key when it's full will activate the rush, briefly increasing throwing velocity and critical chance.After the rush depletes, a rush recoil debuff will be aplied.
-Extracts Mechanic- (Im'sushi smh)
Activated with the Investigation plan, extracts are dropped by enemies on their respective biomes and are used to craft materials or loot, in an archeology table, that aren't unlimited otherwise. If turned off, enemies and critters will drop extra copper coins instead.
-Double click Attack overload and Muscle cramp Mechanic-
While holding both action buttons the player will get 15% extra damage, 25% faster item use and 15% extra movement speed.
Doing so for too long will put you at the risk of having a muscle crump that will reduce damage by 10%, slitghly reduce life regeneration and prevent the use of attack overload.
-Hero Mode Difficulty- "Follow the right path"
Only toggleable with expert mode enabled.
Rises monsters' stats, doesn't change any vanilla AIs (compatible with other mods' gamemodes).
Taking high quantities of damage will inflict fracture into the player, reducing movement speed and health regeneration.
-Thermic Mode- "It's either too hot or too cold"
The player will be inflicted with debuffs depending on the biome and the time, only while their health or defense is low depending on the world's progression state:
Being exposed to high temperatures for too long will cause Insolation to the player, that will produce confusion and burning.
Being exposed to low temperatures for too long will cause Hypothermia to the player, that will produce coldness and freezing.
Being near the Jungle or glowing mushrooms for too long will cause an Allergy to the player, that will produce sneezing and cough.
The player will lose insolation if on water or frozen. Can be treated with an Endopill.
The player will lose hypothermia if near a campfire or on fire. Can be treated with an Exopill.
The player will sometimes lose their allergy if hit. Can be treated with a Herb infusion.
-Heartache Mode- "It hurts to hurt"
Defeated enemies will drop debuffing pickups that decrease different stats depending on the tool or weapon held and the current world progression state.
Landing critical strikes will also make enemies drop debuffing picku
- This mod will eventually be translated to Spanish too! - ~ Este mod será eventualmente traducido al Español! ~
The mod is themed around the mysteries of the last hero that existed before you, opening to new artifacts and adventure.
"This mod's for expanding the game in general. It adds a bit of everything, items, weapons, etc. For further customization and strategy, with many other things planned."
- General additions -
Thrower class revived
Whips (Summoner supremacy)
New tiles and treasures on world generation
Enemies, npcs and bosses
New gear and accessories across all gameplay, including Post-moonlord
- Remarkable changes and additions -
New biomes: Void barren, Deep Caves
New biome combination between desert and tundra: Cold desert
New event-like-state-of-world: Forest's spirits
New Game mode(s): Hero mode, Thermic mode, Heartache mode
(wip)new ores and gems
(wip)Sub-classes for every class: melee - yoyoes, mage - cleric, ranger - arsonist, summoner - evocator, thrower - assasin
(wip)Terra and Chaos weapons for every class
Martinite weapons and almost all related items to it will be deleted within the upcoming updates! (:c)
Fixes: Multiplayer sync stuff, whip speed prefixes display correctly, random server lag, bla bla bla.
Bugs:
The mod's torches might bug if placed underwater. The Void Digger literally breaks apart in multiplayer.
Using whips or throwing rush on multiplayer might cause lag.
Using it with other content/game changing mods might cause trouble, the mod is very early in the making and still has some uncompatible code.
(PD: Thrower's celestial fragment is being changed from fractal fragments to time fragments. Ranger's sub-class rocketeer is being changed to arsonist, missiles will be turned into regular rockets eventually, sounds and hopefully a new track for britzz are also coming soon. An update is coming soon for fixing and readding dashing accessories!)
-Melee Guard Mechanic- (Slight seizure warning, check visuals in configuration)
After striking with melee weapons while being near the enemy, the player will change colors and gain damage reduction as well as knockback immunity until it fades out, with a maximum of three seconds.
-Throwing Rush Mechanic- (Extra whoosh)
Activated with a hotkey selected in controls, when holding a throwing weapon a small meter will appear and start to fill, pressing the selected key when it's full will activate the rush, briefly increasing throwing velocity and critical chance.After the rush depletes, a rush recoil debuff will be aplied.
-Extracts Mechanic- (Im'sushi smh)
Activated with the Investigation plan, extracts are dropped by enemies on their respective biomes and are used to craft materials or loot, in an archeology table, that aren't unlimited otherwise. If turned off, enemies and critters will drop extra copper coins instead.
-Double click Attack overload and Muscle cramp Mechanic-
While holding both action buttons the player will get 15% extra damage, 25% faster item use and 15% extra movement speed.
Doing so for too long will put you at the risk of having a muscle crump that will reduce damage by 10%, slitghly reduce life regeneration and prevent the use of attack overload.
-Hero Mode Difficulty- "Follow the right path"
Only toggleable with expert mode enabled.
Rises monsters' stats, doesn't change any vanilla AIs (compatible with other mods' gamemodes).
Taking high quantities of damage will inflict fracture into the player, reducing movement speed and health regeneration.
-Thermic Mode- "It's either too hot or too cold"
The player will be inflicted with debuffs depending on the biome and the time, only while their health or defense is low depending on the world's progression state:
Being exposed to high temperatures for too long will cause Insolation to the player, that will produce confusion and burning.
Being exposed to low temperatures for too long will cause Hypothermia to the player, that will produce coldness and freezing.
Being near the Jungle or glowing mushrooms for too long will cause an Allergy to the player, that will produce sneezing and cough.
The player will lose insolation if on water or frozen. Can be treated with an Endopill.
The player will lose hypothermia if near a campfire or on fire. Can be treated with an Exopill.
The player will sometimes lose their allergy if hit. Can be treated with a Herb infusion.
-Heartache Mode- "It hurts to hurt"
Defeated enemies will drop debuffing pickups that decrease different stats depending on the tool or weapon held and the current world progression state.
Landing critical strikes will also make enemies drop debuffing picku
Homepage
Description
Respark your love for Terraria by adding a MASSIVE amount of new items, npcs, enemies, bosses, weapons, tools, mounts, equipment and vanity pieces as well as a new biome and three NEW fully playable classes! Please enjoy!
- As big a thanks as I can to AdipemDragon, Barometz, BluNinja, Brutallama, Durrani19, and Exodus Starlit for their incredible sprite work!
- As big a thanks as I can to DarkLight and direwolf420 for their incredible code work!
- As big a thanks as I can to Uncle Danny and Hayaku for their incredible wiki, design, and balance work!
- A big thanks to the Terraria Community as well; This would be nothing without them!
+ 3 Classes, the Healer, Bard, and Thrower
+ 1 Biome, the Aquatic Depths
+ 11 Unique Boss Encounters
+ over 2500 Items
+ over 680 Tiles, Walls, & Furniture
+ over 160 Enemies & Critters
+ 10 Town Npcs
+ 12 Mounts
- As big a thanks as I can to AdipemDragon, Barometz, BluNinja, Brutallama, Durrani19, and Exodus Starlit for their incredible sprite work!
- As big a thanks as I can to DarkLight and direwolf420 for their incredible code work!
- As big a thanks as I can to Uncle Danny and Hayaku for their incredible wiki, design, and balance work!
- A big thanks to the Terraria Community as well; This would be nothing without them!
+ 3 Classes, the Healer, Bard, and Thrower
+ 1 Biome, the Aquatic Depths
+ 11 Unique Boss Encounters
+ over 2500 Items
+ over 680 Tiles, Walls, & Furniture
+ over 160 Enemies & Critters
+ 10 Town Npcs
+ 12 Mounts
Homepage
Description
VeinMiner is a mod inspired by Minecraft mod called the same name.
It basically allows you to mine a whole ore vein by mining only one block of ore.
To make it work simply hold the VeinMine button (default: ~) and mine an ore.
If it doesn't work, go to the Controls in-game menu and check if the key is bound to the Veinmine hotkey.
Also make sure that other mods are not using that key.
To add more tiles as ores check if "Add tile to whitelist" and "Remove tile from whitelist" hotkeys are bound, aim at the tile you want to add/remove and press the corresponding hotkey.
This is blocked on multiplayer unless the host modifies the config file.
_______________
Should be compatible with all vanilla ores and all modded ores which:
- are added manually to the whitelist
- (in-game hidden) name ends with "Ore" or "OreTile"
- drops an item with the name ending with "Ore" or "Gem" or "Chunk".
- names are found in this list: http://textuploader.com/dhrr7
It is possible to change a config file of the mod to make the VeinMiner mine all blocks.
There are also a lot more config options to change, take a look at the homepage to find out more.
Newest update (1.3.1):
- Adding an ore to the whitelist now will also display mod's local name
For more information please visit the homepage.
It basically allows you to mine a whole ore vein by mining only one block of ore.
To make it work simply hold the VeinMine button (default: ~) and mine an ore.
If it doesn't work, go to the Controls in-game menu and check if the key is bound to the Veinmine hotkey.
Also make sure that other mods are not using that key.
To add more tiles as ores check if "Add tile to whitelist" and "Remove tile from whitelist" hotkeys are bound, aim at the tile you want to add/remove and press the corresponding hotkey.
This is blocked on multiplayer unless the host modifies the config file.
_______________
Should be compatible with all vanilla ores and all modded ores which:
- are added manually to the whitelist
- (in-game hidden) name ends with "Ore" or "OreTile"
- drops an item with the name ending with "Ore" or "Gem" or "Chunk".
- names are found in this list: http://textuploader.com/dhrr7
It is possible to change a config file of the mod to make the VeinMiner mine all blocks.
There are also a lot more config options to change, take a look at the homepage to find out more.
Newest update (1.3.1):
- Adding an ore to the whitelist now will also display mod's local name
For more information please visit the homepage.
Homepage
Description
Use the "Toggle Recipe Browser" hotkey to show/hide the recipe browser. (Assign it in the keybindings menu)
Use the "Query Hovered Item" hotkey to quickly bring up the recipe browser with the hovered item. (Assign it in the keybindings menu, I suggest middle click)
Click on any Recipe to see details. Use categories and search filter to find the recipe you want.
Alt click on a recipe to pin a recipe.
Place an item in the slot to find related recipes.
You can view extended crafting options in the Craft menu. Recipes that can be satisfied with multiple crafting steps will be here.
Also try out the Item Catalogue and Bestiary.
There is an integrated Help in the Recipe Browser as well.
If you get stuck during "Rebuilding Loot Cache", let me know which mod is causing the issue by contacting me on the discord server.
Use the "Query Hovered Item" hotkey to quickly bring up the recipe browser with the hovered item. (Assign it in the keybindings menu, I suggest middle click)
Click on any Recipe to see details. Use categories and search filter to find the recipe you want.
Alt click on a recipe to pin a recipe.
Place an item in the slot to find related recipes.
You can view extended crafting options in the Craft menu. Recipes that can be satisfied with multiple crafting steps will be here.
Also try out the Item Catalogue and Bestiary.
There is an integrated Help in the Recipe Browser as well.
If you get stuck during "Rebuilding Loot Cache", let me know which mod is causing the issue by contacting me on the discord server.
Homepage
Description
*Warning* (In Alpha many changes will come)
Havoc, where one journey ends another begins. Our team aims to expand your experince.
We love feed back and more likely to respond to feedback on our subreddit r/HavocModTerraria
If you'd like to join our team there will be a reddit post, and I personally will DM you to know your experince.
Please use a recipe broswer.
How Purity System Works Now:
Below 20 purity you get purity sickness,
Above 20 you become pure changing your pplayers color to whats set in the client config,
Some items use purity.
Latest Version 0.0.1.507:
-Purity Items
-New Client Messages when using certian items
-New Client Config Option
-New Unpure Buff
-New Purity Item System
-Can change color of your player with purity and the new config option
Upcoming 0.0.1.508:
-Recipe Revamps
Havoc, where one journey ends another begins. Our team aims to expand your experince.
We love feed back and more likely to respond to feedback on our subreddit r/HavocModTerraria
If you'd like to join our team there will be a reddit post, and I personally will DM you to know your experince.
Please use a recipe broswer.
How Purity System Works Now:
Below 20 purity you get purity sickness,
Above 20 you become pure changing your pplayers color to whats set in the client config,
Some items use purity.
Latest Version 0.0.1.507:
-Purity Items
-New Client Messages when using certian items
-New Client Config Option
-New Unpure Buff
-New Purity Item System
-Can change color of your player with purity and the new config option
Upcoming 0.0.1.508:
-Recipe Revamps
Homepage
Description
Provides a basic set of (mostly "low level") classes, libraries, and "services" expected to be used by advanced mods.
Homepage
Description
Boss Checklist lets you view a boss checklist while playing so you can progress through bosses as you can handle them.
Toggle the checklist with the hotkey assigned to it in the settings. Visit 'Settings->Controls->Keybindings' to set or check the current hotkey.
If you would like a mod to be supported, please encourage the modder to add support to this mod.
Introducing the Boss Log, which enhances the traditional boss checklist experience with customization and features with configs.
Improved boss checklist
View more information about bosses
Set new records for the bosses you fight
Boss loot and collectible checklists
Boss despawn messages display in chat
Boss radar for bosses that are off-screen
Respawn timer appears while dead
Certain items like treasure bags appear on the map
Toggle the checklist with the hotkey assigned to it in the settings. Visit 'Settings->Controls->Keybindings' to set or check the current hotkey.
If you would like a mod to be supported, please encourage the modder to add support to this mod.
Introducing the Boss Log, which enhances the traditional boss checklist experience with customization and features with configs.